Interview about Computergames, Culture, Art and the Gravity Lander app with Lopetz (Büro Destruct), Pius Knüsel (Director of Pro Helvetia) and Sylvain Gardel (Project Director of GameCulture) on Swiss Radio DRS 2, Reflexe, Wednesday, 30. March 2011: Listen: «Die Kultur entdeckt die Computerspiele» (German only).
Büro Destruct VJ workshop during the GameCulture “Play it yourself” event at “Studio 13/16″ Centre Pompidou, Paris. Saturday, 12th March 2011, 2 – 6PM. Free drop in.
Exhibition and installations by Mobileskino, Filip Kostovic, Guillaume Reymond, Filip Kostovic, Fanette Mellier…
Büro Destruct’s first game «Gravity Lander» now also landed on the Android Market.
«Gravity Lander» takes you on a journey of three Cosmonauts cleaning up debris cluttering the Mars bases. The game is free and was developed for the GameCulture (from Game to Art) programme of Pro Helvetia, the Swiss Arts Council.
Read more about it in a previous post.
Direct download on Android Devices (V2.2, Froyo or better). Download for iPhone on the AppStore. Play it online on GameCulture.ch.
Büro Destruct’s first game «Gravity Lander» just landed for iPhone and your browser. «Gravity Lander» takes you on a journey of three Cosmonauts cleaning up debris cluttering the Mars bases. The game is free and was developed for the GameCulture (from Game to Art) programme of Pro Helvetia, the Swiss Arts Council.

Be challenged to land your rocket safely on the Mars base. Vaporize or explode debris out of your way down. Use boosts and tilt your phone to escape a bad course. Acrobatic steering skills and a healthy portion of luck will help you to succeed the 40 missions 52 missions (update 1.1).
Here’s a video of the gameplay
A big shout out to the 4 Cosmounauts made the Gravity Lander landing possible:
Programmers: Michael Gianfreda (Bataais), Kaspar Lüthi (Humantools). Sound: Balduin. Design: Lopetz (Büro Destruct). Free font «CMOD Subotron» by Paul Busk.
Special thanks: Sophie Lamparter & Sylvain Gardel from Pro Helvetia.

Print (flyer & poster) and Webdesign for GameCulture, a programme of Pro Helvetia, the Swiss Arts Council.
GameCulture is drawing attention to the social, economic and aesthetic aspects of computer games and exploring the characteristics of the genre as a new art form. Pro Helvetia will be exploring the medium of computer games from autumn 2010 to 2012, staging three different exhibitions, a call for projects and a number of panel discussions and conferences.
Web programming by Kaspar Lüthi, Humantools. Free font “CMOD Subotron” by Paul Busk.




